Visual Struktur Sci-Fi Motorcycle dalam Ilustrasi 3 Dimensi
Abstract
Keywords
Full Text:
PDFReferences
Birn, J. (2016). Digital Lighting and Rendering (3rd ed.). New Riders.
Brown, T. (2019). The Role of 3D Illustration in Product Design and Development. Design Studies Journal, 34(2), 123-136.
Brown, T., & Taylor, S. (2020). Utilizing References for Enhanced 3D Model Design. Journal of Digital Art and Design, 27(3), 112-128.
Carter, L. (2021). The Importance of Hand-Sketched Concepts in 3D Modeling. International Journal of Design Studies, 36(4), 78-94.
Carter, L., & Wang, Y. (2022). Advanced Texturing Techniques for 3D Modeling. Computer Graphics Research, 28(4), 89-104.
Chen, H., Wang, X., & Liu, J. (2021). Sketching as a Foundational Step in 3D Modeling Workflow. Journal of Digital Design, 29(3), 45-60.
Davis, P., & Kim, H. (2020). Advanced Techniques in 3D Modeling Using Blender. Journal of Computer Graphics, 42(1), 55-73.
Darmawan, A. J., Utomo, S. R. H., Yoo, M., & Gea, L. K. (2024, August). AI Generate Image Attraction For Winning Indonesian Presidential Election 2024. In Proceeding International Conference Dialogue on Art & Design (Vol. 2, No. 1, pp. 23-40).
Darmawan, A. J., Yoo, P. M. H., & Hartawan, R. A. (2024). Teknik Prompt ANVS Progresif untuk Bing Image Creator dan Interpretasi Kesenjangan Gambar AI.
Darmawan, A. J., Utomo, S. R. H., Yoo, P. M. H., Losung, A. S., Satianegara, A. C., & Oranto, R. Z. (2024). Pelatihan Komprehensif dan Memberdayakan Media Sosial Pada CGA. Jurnal Lentera Widya, 5(2), 111-118.
Davis, P., & Kim, H. (2021). Reference-Based Modeling Techniques in 3D Design. Journal of Digital Design, 45(1), 33-47.
Dutré, P., Bala, K., & Bekaert, P. (2018). Advanced Global Illumination (2nd ed.). AK Peters/CRC Press.
Gonzalez, M., Wu, J., & Patel, K. (2023). Material Realism in 3D Texturing: A Comprehensive Study. Computer Graphics and Applications, 39(2), 99-115.
Huang, Z., Li, R., & Thompson, J. (2021). Neon Effects and Futuristic Aesthetics in Sci-Fi Design. Journal of Visual Communication, 45(2), 67-82.
Johnson, R. (2019). Enhancing Realism in 3D Models through Texturing Techniques.Computer Graphics Journal, 34(2), 112-127.
Johnson, R. (2020). Challenges in Learning 3D Modeling Software: A User Perspective. Educational Technology Review, 17(3), 56-71.
Jones, A., & Smith, B. (2020). The Evolution of 3D Visualization in the Creative Industry. International Journal of Visual Arts, 39(5), 78-92.
Kim, S. (2020). Reference-Based 3D Design: The Role of Visual Inspiration in Digital Modeling. International Journal of Visual Arts, 18(4), 89-102.
Lee, C., & Park, J. (2019). Manual Sketching as a Foundation for Digital Modeling. Design Research Journal, 28(3), 133-147.
Lee, C. (2021). Utilizing Blender's Sculpting and Mirroring Features in Sci-Fi Design. Journal of Computer Graphics, 12(2), 44-59.
Lee, C., & Park, J. (2022). Lighting Strategies for Optimizing 3D Model Presentation. Computational Design Research, 41(5), 77-93.
Lin, H., Wang, T., & Chen, M. (2021). The Role of Proportion and Detail in Immersive 3D Vehicle Design. International Journal of Industrial Design, 19(4), 75-92.
Miller, A., & Evans, D. (2021). Optimizing UV Mapping for Realistic Texturing in 3D Models. Computer-Aided Design Review, 31(1), 89-104.
Martinez, D. (2018). Barriers to Learning 3D Modeling in Higher Education. Design and Education Journal, 22(4), 150-167.
Park, J., Lee, S., & Kim, H. (2021). Reference-Based Design Strategies in 3D Modeling. Journal of Computer Graphics, 38(2), 67-83.
Pharr, M., Jakob, W., & Humphreys, G. (2020). Physically Based Rendering: From Theory to Implementation (3rd ed.). Morgan Kaufmann.
Smith, J., & Zhao, R. (2020). Mechanical Elements in Sci-Fi Vehicle Design: A Functional Approach. Journal of Digital Concept Art, 32(1), 88-103.
Smith, R., Jones, B., & Carter, M. (2022). Sculpting Techniques in Blender: A Comparative Analysis. Journal of Digital Design, 40(5), 121-138.
Tanaka, Y., & Wilson, E. (2020). Lighting Strategies for Sci-Fi 3D Models: Enhancing Realism and Depth. Journal of Animation and Visual Effects, 29(3), 143-159.
Zhang, H., Lee, M., & Kim, Y. (2021). Analyzing Reference-Based Design in 3D Modeling. International Journal of Digital Media, 34(2), 77-91.
Zhang, X., Li, J., & Chen, W. (2023). Multi-Perspective References in 3D Modeling Accuracy. Computational Design Journal, 30(1), 98-115.
DOI: https://doi.org/10.36262/dpj.v4i1.1249
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Rachel Zefanya Oranto
Redaksi Desainpedia: Jurnal Desain Produk dan Desain Komunikasi Visual
Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LP2M)
Universitas Pembangunan Jaya
Jalan Cendrawasih Raya Blok B7/P, Sawah Baru, Ciputat, 15413
Telp: 021-7455555 ext. 1311
desainpedia.journal@upj.ac.id

Desainpedia: Jurnal Desain Produk dan Desain Komunikasi Visual is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.