Redesign of Museum Installations with Interactive and Sensorial Experience Approach

Aulia Ardista Wiradarmo, Nisrina Fairuz Huwaida, Asyura Miranda, Karen Bianca Lim, Ni Luh Putu Ananda Gayatri

Abstract


In the past decades, museums continued to be demanded to surpass their primary function as a place for archival and historical artifact conservation to be a medium for knowledge dissemination as well as recreation. The “do not touch” slogan that is often placed on the typical museum glass box is considered no longer relevant when museums must satisfy visitors’ desires instead of solely focusing on objects. The aim of this research is to answer the challenge by integrating technology in redesigning conventional museum installations. The utilised methodologies are literature review and case study to develop new products. It integrates theories related to interaction and sensory experience into a design framework which includes types of experience, types of attraction, modes of apprehension, and five senses. Sherlock Holmes Museum is chosen as a case study with four installation redesigns as the final outcomes, namely: (1) Holmes Loop, (2) Holmes Guide, (3) Holmes POV, and (4) Holmes Puzzle. The generated installation concepts prove that product design has an essential role in cultural innovation so that museums continue to be relevant in between technological advancement. On the other hand, the design framework succeeds in helping idea generation process, thus it can be used as a reference to develop installations in other museums.


Keywords


Product design; Interaction Design; Human-Technology Interaction; Museum; Cultural Innovation

Full Text:

PDF

References


Ahmad, S., Abbas, M. Y., Taib, M. Z. M., & Masri, M. (2014). Museum Exhibition Design: Communication of meaning and the shaping of knowledge. Procedia-Social and Behavioral Sciences, 153, 254-265.

Candlin, F. (2008). Museums, modernity and the class politics of touching objects.In Touch in museums: Policy and practice in object handling (pp.9-20). Routledge.

Claisse, C., Petrelli, D., Ciolfi, L., Dulake, N., Marshall, M. T., & Durrant, A. C. (2020, April). Crafting critical heritage discourses into interactive exhibition design. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13).

Doering, Z. D. (2007). Strangers, guests, or clients? Visitor experiences in museums. In Museum management and marketing (pp. 331-344). Routledge.

Eklund, L. (2020). A shoe is a shoe is a shoe: Interpersonalization and meaning-making in museums–research findings and design implications. International Journal of Human–Computer Interaction, 36(16), 1503-1513.

Evans, M. K. (2019). “The Name Is Sherlock Holmes, and the Address Is 221B Baker Street”: Virtual Reality, Fan Communities, and Tourism. The Journal of Popular Culture, 52(6), 1494-1511.

Hoppen, A., Brown, L., & Fyall, A. (2014). Literary tourism: Opportunities and challenges for the marketing and branding of destinations?. Journal of Destination Marketing & Management, 3(1), 37-47.

Howes, D., Levent, N., & Pascual-Leone, A. (2014). The Secret of Aesthetics Lies in the Conjugation of the Senses. In The multisensory museum: Cross-disciplinary perspectives on touch, sound, smell, memory, and space (pp. 285-300). Rowman & Littlefield.

Lacey, S., & Sathian, K. (2014). Please DO touch the exhibits! Interactions between visual imagery and haptic perception. In The multisensory museum: Crossdisciplinary perspectives on touch, sound, smell, memory and space (pp. 3-16). Rowman & Littlefield.

Lake-Hammond, A., & Waite, N. (2010). Exhibition design: Bridging the knowledge gap. The Design Journal, 13(1), 77-98.

Lee, J. (2013, February). Design for all 5 senses. TED. Retrieved from https://www.ted.com/talks/jinsop_lee_design_for_all_5_senses?language=en

Liu, C. R., Wang, Y. C., Kuo, T. M., Chen, H., & Tsui, C. H. (2022). Memorable dining experiences with five senses: Conceptualization and scale development. Journal of Hospitality and Tourism Management, 53, 198-207.

Lord, B. (2001). The purpose of museum exhibitions. In Manual of museum exhibitions (pp. 7-22). Rowman & Littlefield.

Meacci, L., & Liberatore, G. (2018). A senses-based model for experiential tourism. Tourism & Management Studies, 14(4), 7-14.

Pekarik, A. J., Schreiber, J. B., Hanemann, N., Richmond, K., & Mogel, B. (2014). IPOP: A theory of experience preference. Curator: The Museum Journal, 57(1), 5-27.

Rathee, R., & Rajain, P. (2017). Sensory marketing-investigating the use of five senses. International Journal of Research in Finance and Marketing, 7(5), 124-133.

Scheibe, E. (2014). Stages of experience: theatrical connections between the seven stages of experience and historical museums. In Theatre Symposium (Vol. 22, No. 1, pp. 99-109). The University of Alabama Press.

Shao, M., & Lin, D. (2021). A study on how the five senses are affected when tourists experience towns with forest characteristics: An empirical analysis based on the data of Fujian, Guangdong and Sichuan in China. Sustainability, 13(15), 8283.

Wang, S. (2020). Museum as a sensory space: A discussion of communication effect of multi-senses in Taizhou Museum. Sustainability, 12(7), 3061.

Young, M. R. (2002). Experiential learning = hands-on + minds-on. Marketing Education Review, 12(1), 43-51.

Zhang, M., & Park, J. (2023). A Study of “Five Senses” in Application of Packaging Design of Products. Studies in Art and Architecture, 2(4), 43-49.




DOI: https://doi.org/10.36262/dpj.v3i1.1001

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Aulia Ardista Wiradarmo, Nisrina Fairuz Huwaida, Asyura Miranda, Karen Bianca Lim, Ni Luh Putu Ananda Gayatri

Redaksi Desainpedia: Jurnal Desain Produk dan Desain Komunikasi Visual
Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LP2M)
Universitas Pembangunan Jaya
Jalan Cendrawasih Raya Blok B7/P, Sawah Baru, Ciputat, 15413
Telp: 021-7455555 ext. 1311
desainpedia.journal@upj.ac.id

 

e-ISSN No. 2830-2966